Posts Tagged Motion
Another day – whoosh!
Good grief how the day just files by when you’re concentrating.
I’ve been focussed on putting together a load of video demonstrations for this online training course I’m writing. Time has just flown by.
I’m gradually figuring our an effective (and increasingly efficient) workflow so my hope is that I will continue to increase the speed with which I produce each part of the course. (The good news being that all the writing is pretty much done.)
For those interested I’ve outlined my current workflow below. (more…)
Add comment September 29, 2009
A long day

- Image by loukreu via Flickr
It’s been a long, but ultimately satisfying day today. Managed eleven hours straight through on one task; preparing a video showing the various methods of accessing a Subversion repository and the options available for securing communication between the client and server.
Working with Apple’s Studio Pro isĀ a joy. I’m currently using Motion for all the main animation work and assembling the final cut in, well, Final Cut. It seems to take about one hour to prepare one minute of video, although obviously this varies a lot depending on how dense the animations are and how much fine tuning I do. Tomorrow I will be working with Final Cut and Soundtrack Pro to assemble the sound in the final edit.
While waiting for scenes to render I got more work done editing the course material. The course material is shaping up nicely now that the site style has settled down I’m rather pleased with the results. It is, however, turning out to be an interesting challenge transfering information from the book form into an on-line course. There is quite a difference in how the information needs to be structured between the two.
I need a few weeks of this kind on intensity to make some serious progress, and that is going to be tough. That said, if I don’t get stuck in then I’ll starve before this makes enough money to make it worth while. So, it’s heads down tomorrow and Friday, then a weekend with my son and back at it on Monday for a full week.
Meanwhile, I’ve been working on my professional blog. This is forming a part of the promotion material for the course so I need to keep adding to that to maintain reader interest.
Add comment June 24, 2009
SnapzProX, Final Cut and video coding

- Image via Wikipedia
I’m in the process of developing a lot of video demonstrations. To do this I am using SnapzProX on Mac OS X to capture screen video at HDV720p25, which provides 25fps at 1280×720 resolution, ideal for my purpose. These screen capture videos are then assembled with titles, voice over, music, etc. into the final product using Final Cut Pro (with some Motion work thrown in for good measure). The final video is then rendered to various formats using Compressor and the excellent CRAM library of Compressor settings.
This workflow works very well but for one step. When loading SnapzProX capture (SnapzProX claims to be writing Apple HDV720p25) into a Final Cut project with an HDV720p25 timeline the video is chopped off early. The problem, it turns out, is caused by the way SnapzProX records video. The framerate in the video is recorded using a variable rate and is not properly encoded as 25fps when written out, despite the codec being set to HDV720p25. Long story short, the captured video is complete (plays back fine in Quicktime) but Final Cut is more picky and always reads the framerate as 10fps (the default constant framerate used by SnapzProX) even though the actually recorded video may have a variable frame rate. Confused? So was I.
The solution, it turned out, was to re-encode the SnapzProX produced video using Compressor set to produce HDV720p25 video. This additional step corrects the framerate information in the video (making the video slightly larger as a conseqence). With this corrected encoding Final Cut is satsfied and all is right with the world again.
Add comment June 22, 2009
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